For example, I am terrible at Super Meat Boy, but just playing it has really improved how I play platformers and games that need faster imputs overall.

  • Squirrel
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    1 year ago

    World of Warcraft. 12 years of playing and raid/guild leadership helped me learn how to play, not just play. How to:

    • Theorycraft
    • Research how to improve
    • Maximize output and/or efficiency
    • Take advantage of class synergies in games
    • Understand the importance of area of effect, burst damage, sustained single-target damage, etc.
    • Understand damage mitigation vs avoidance, and where each is valuable
    • Play to my/my team’s strengths, rather than simply doing what is “best”
    • Better recognize trends in game mechanics to anticipate what may come
    • Recognize the valuable portions of a game’s user interface and maximize its visibility while avoiding clutter

    I had learned portions of these things in other games, but my leadership role in WoW pushed me to truly understand many things that aren’t a major focus in most games.

    • wootz@lemmy.world
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      1 year ago

      I have a bunch of friends in middle management positions. Almost all of them cite being a raid leader in WoW as being a formative experience.

    • ddh@lemmy.sdf.org
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      1 year ago

      And not just gaming, looking back on it my first people management experience was leading 40 players through Molten Core.

    • HatchetHaro@lemmy.blahaj.zone
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      1 year ago

      I have basically the same take from my years of raiding and leading in ESO (still top Argonian DPS babyyyyyyy), and it has also given me an unparalleled intuition when it comes to game and combat design, which comes in handy since I’m a game developer.