Oha@lemmy.ohaa.xyz to PC Gaming@lemmy.caEnglish · 6 days agoReport: Roughly half of the id Software team have been laid offwww.gamedeveloper.comexternal-linkmessage-square72linkfedilinkarrow-up1401arrow-down10cross-posted to: games@lemmy.worldvidya@piefed.socialgames@lemmit.online
arrow-up1401arrow-down1external-linkReport: Roughly half of the id Software team have been laid offwww.gamedeveloper.comOha@lemmy.ohaa.xyz to PC Gaming@lemmy.caEnglish · 6 days agomessage-square72linkfedilinkcross-posted to: games@lemmy.worldvidya@piefed.socialgames@lemmit.online
minus-squareTheVoiceOfRaisonlinkfedilinkEnglisharrow-up30arrow-down3·6 days agoFucking Bethesda. If Starfield wasnt such a failure (amongst others) this might not have happened. Yet rather than cut where the issues are they decimate the studio that actually produces the great games.
minus-squaremindbleach@sh.itjust.workslinkfedilinkEnglisharrow-up3·5 days agoAll blame falls to Microsoft. They hollow out companies that deliver on time and under budget to well above expectations. They’re just fucking stupid.
minus-squareripcord@lemmy.worldlinkfedilinkEnglisharrow-up5arrow-down1·6 days agoIt sold like 4.5M copies so I’m not sure it was a failure per se
minus-squareBluescluestoothpaste@sh.itjust.workslinkfedilinkEnglisharrow-up4·5 days agoI think it still lost money though it was like hundreds of millions of dollars in costs
minus-squareexplodicle@sh.itjust.workslinkfedilinkEnglisharrow-up3·5 days agoJust once I’d like a game to spend tens of millions on writers.
Fucking Bethesda. If Starfield wasnt such a failure (amongst others) this might not have happened. Yet rather than cut where the issues are they decimate the studio that actually produces the great games.
All blame falls to Microsoft. They hollow out companies that deliver on time and under budget to well above expectations. They’re just fucking stupid.
It sold like 4.5M copies so I’m not sure it was a failure per se
I think it still lost money though it was like hundreds of millions of dollars in costs
Just once I’d like a game to spend tens of millions on writers.