Hey Dungeoneers, Shattered v4.0.0 has been released!
v4.0.0 is arguably Shattered’s biggest update yet! There’s a massive new quest, a bunch of new in-game art, 6 new enchantments, and plenty smaller changes and adjustments.
Hey Dungeoneers, Shattered v4.0.0 has been released!
v4.0.0 is arguably Shattered’s biggest update yet! There’s a massive new quest, a bunch of new in-game art, 6 new enchantments, and plenty smaller changes and adjustments.
That’s funny, because I personally make no attempt to memorize the glyphs in a run. I just inspect every scroll in the shop, and it tells you the name before you buy it. If I see one scroll I like, I can memorize the glyph for one second to count how many are being sold.
Glyphs on unidentified scrolls don’t really matter, and ID’ed ones in inventory have icons. If I see a scroll on the ground, I pick it up. The only time I inspect scrolls on the ground is if I want to use a Wand of Fireblast. If it’s Upgrade, I blast away. And if I think a scroll might be Transmute (from one of those choose-three rooms) I use the note system to label it.
So when exactly are the glyphs troublesome? They could be blank icons, and it would barely affect my gameplay. 😄
ID’d potions already have symbols, although Toxic Gas and Paralysis can be confused since they only vary by color.
Elixers don’t have symbols, though.
@Quibblekrust
Glyphs on unID’d scrolls do matter, since some become more expensive when ID’d. I avoid to ID map scrolls for as long as possible for that reason, and I don’t use them until demon halls, where they are really helpful to avoid running around too much. Buying them unID’d saves hundreds of gold.
I also often don’t use upgrade until after the blacksmith, as his upgrade ability is capped at +2, so I want to use that first before applying my upgrades.
@probskay
Wow, I never realized that! (About Scrolls. I often do the same upgrade thing.)