PC and monster weaknesses are very easy to look up and apply, but finding out what the actual people at the table will fall for is a lot harder, so what have you noticed your players always get pulled in by?

  • PointAndClique [they/them]@hexbear.net
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    3 months ago

    Yes, I think it’s kind of waving a red flag to a bull metaphor. If you present the enemies’ wards, possibly to the exclusion of - or more emphasised than - other characteristics, then the players may read that as the ‘target’ for that scenario.