• Russ@bitforged.space
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    9 months ago

    I haven’t had much sleep today so maybe its just me, but I’m a bit confused here:

    Valve isn’t obligated to continue supporting all its games and software features on Mac, especially when Apple’s reluctance to natively support Vulkan and other cross-platform technologies makes game development more complex.

    Then the next sentence:

    There’s no excuse for Steam on Mac to be a far worse experience than on other platforms, though.

    As others have mentioned, Apple was the one who chose to abandon x86 and go with ARM - and anyways are there any games that are on Steam that actually are ARM native? You would still end up having to launch a game that is x86 as far as I understand correctly (I haven’t used a Mac since the Apple Silicon transition)?

    • woelkchen@lemmy.world
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      9 months ago

      are there any games that are on Steam that actually are ARM native

      Yes. Not a game in this case but still from Steam:

      Library/Application Support/Steam/steamapps/common/Krita/krita.app/Contents/MacOS/krita: Mach-O universal binary with 2 architectures: [x86_64:Mach-O 64-bit executable x86_64] [arm64]

      The Steam launcher’s architecture is irrelevant to the games and applications on the Steam store.

    • Echo Dot@feddit.uk
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      9 months ago

      Porting games to run on ARM is apparently a pain so a lot of devs aren’t doing it. Instead they just use some kind of translation program so that ARM can understand x86 instructions rather than recoding the game to support it directly. Resulting in inferior performance but at least it does sort of work which is better than it was before.

      I would not be surprised at all if Steam did something very similar.