There’s also titles where the Devs cooked and ended up spending too much time and resources and underdelivered on huge flops. See Daikatana or whatever kickstarter game is disappointing people at the moment. Making games is just difficult, let alone making something that everyone loves.
It’s almost like sometimes an idea doesn’t work out and you either have to abandon it or restart from the beginning but most companies won’t let that happen cause they don’t want to spend the time/money to do it.
There’s also titles where the Devs cooked and ended up spending too much time and resources and underdelivered on huge flops. See Daikatana or whatever kickstarter game is disappointing people at the moment. Making games is just difficult, let alone making something that everyone loves.
Or Star Citizen, which may still never deliver (at least not a “launch” game and certainly not 80% of what has been promised).
Most time and most money spent developing a game ever so far.
I agree with every criticism of that game, but fuck I want to be sooooo wrong.
Yeah, it’d be nice. Which is why they’ve pulled in $750m.
Unfortunately they’ve also spent $750m and they’re not even remotely close to what they promised.
It’s almost like sometimes an idea doesn’t work out and you either have to abandon it or restart from the beginning but most companies won’t let that happen cause they don’t want to spend the time/money to do it.