Or does anyone wanna buddy up and learn it with me?

I lost my job as a Java dev after a little less than 2 years and figured is play around with Kotlin for Android development.

Working on setting up unemployment and startinf the whole job hunt thing again for the umpteenth time in my life but will have a lot of free time in the interim so I wanna start working on an app idea for calculating dice weight for ttrpgs. I’ve been looking at Kotlin over the last few months and decided sure why not.

The plan is to get the fundamentals down and make 1 or 2 small projects and see where I am at. After that I’m considering chekcing out Rust as well. But that won’t probably be until next year.

Kotlin doesn’t have nearly as much of a community as Rust so this is probably a shit in the dark. But I guess but me up if you are interested. I’ve never done a buddy system with a language but with my attention issues it might help?

  • ghostOfRoux();@lemmygrad.mlOP
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    1 year ago

    Tbf, C# and Java are pretty similar so if you are getting a grasp on Java, it shouldn’t be that big of a gap to pick up C#. And C++ is the bigger game dev lang anyway from what I’ve seen. I think sticking with C++ and Unity/Unreal would go a long way.

    My last job was feed automation software for feedyards. Almost the entire stack was Java with Primefaces for web stuff and occasional JS for some smaller stuff.

    For game dev, I’m already a fan of 2D platformers so a knockoff Mario type game or maybe a small Metroidvania would probably be where I would go and Godot can handle that pretty easily. Although their 3D stuff is starting to look really good.

    • Aria 🏳️‍⚧️🇧🇩 [she]@lemmygrad.ml
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      1 year ago

      Yeah I’ve always said C# and Java are similar too lel. But how is C++ the bigger game dev language? Godot doesn’t support it right off the box (it supports it but you need to go through hoops to be able to get it to work).

      So like farm stuff? ^^; Those are the only things I’m getting from google when searching about feedyards and feed automation…

      • ghostOfRoux();@lemmygrad.mlOP
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        1 year ago

        Yeah basically we made software for factory farms.

        And I thought that a lot of game dev is C++ but maybe I was incorrect in that assumption. Havent looked in a while.