I will say, these days it’s more or less impossible to release a game that’ll run perfectly on every system and it’s a good thing we’re able to fix crashes and patch issues as they come up. This has naturally had its downsides as publishers squeeze devs for tighter releases, but outside of that it’s a very good thing for devs and players.
It would be a bad look and there were anologue standards at play then. Digital releases and the capacity of storage mediums really pushed releasing unfinished games over the edge.
Back in the day, devs used to not release games until they were done. Patches were bascially unheard of.
What are you gonna do, mail out another set of floppies to everyone? Outrageous.
I will say, these days it’s more or less impossible to release a game that’ll run perfectly on every system and it’s a good thing we’re able to fix crashes and patch issues as they come up. This has naturally had its downsides as publishers squeeze devs for tighter releases, but outside of that it’s a very good thing for devs and players.
It would be a bad look and there were anologue standards at play then. Digital releases and the capacity of storage mediums really pushed releasing unfinished games over the edge.