• CleoTheWizard@lemmy.world
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    6 months ago

    Good points on the saturation thing. My experience in the vr space is that most companies aim right at the middle of all of those goals and fail as a result. The price ends up lower, but not low enough. Software is supported, but not enough. Software is targeted but then turns out underfunded.

    In my opinion, Sony should have created a headset targeting $300-$400 and then focused not on just making random good VR games but play off of existing titles.

    The reason that works so well is that many people have a favorite PS5 game, why not offer 3D models viewable in VR? Or the maps? Or a shot minigame mode with small bits of content for a low price? These things are relatively cheap to do but have a huge impact on gamers wanting to get into VR.

    Resident evil is a great example of this. The Horizon game less so. Either way, use those titles all the time to your advantage. Try to get a VR camera mode in more 3rd person games. Promote VR movies and streaming maybe.

    You still have this issue though of pivoting out of a catch-22. No software, no gamers, no money, so no software or hardware. The way to break out of that is by maintaining a library of games and adding to it over time as adopters get on board. This is why them ditching PSVR1 killed the second headset. Build that library to a tipping point like SteamVR and Meta are working on, don’t abandon it.

    Sony could’ve done a lot of things to help this push honestly and they did nothing. It’s like none of these companies even know how to exist in experimental spaces anymore and it shows big time.