Pretty much title, I also think a good practice would be to limit the amount of non-FOSS programs people are allowed to use

  • BeamBrain [he/him]@hexbear.netM
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    1 year ago

    I’m all for this! I hosted a Hexbear game jam back in 2021, but very few people submitted games and even fewer voted for a winner - I think we got 4 submissions and 2 votes. We might get better results now that we’re federated, though.

  • macabrett@hexbear.net
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    1 year ago

    Schedule depending, I’d definitely be interested. Been working on my own game engine for a while and gamejams end up being a good place to test it’s limits.

  • LGOrcStreetSamurai [he/him]@hexbear.net
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    1 year ago

    I’d be down. I’m trying to do more more gamejams to workshop my skills and understanding. I’m still very much not good, but that’s why we practice and experiment in Game Jams. If the game jam were slightly longer than the typical 72 hours would nice.

    • notceps [he/him]@hexbear.netOP
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      1 year ago

      Yeah I don’t know how much time everyone has I think the three formats we could consider is 24h 72h and a whole week for timeframes and what we want in general.

      • LGOrcStreetSamurai [he/him]@hexbear.net
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        1 year ago

        I think a week is a good amount of time to actually get something done. I think if one is a student or a kiddo 24-72 hours is doable but when we all gotta do grown folk stuff we need that extra little buffer.

        • notceps [he/him]@hexbear.netOP
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          1 year ago

          For sure, I’m just worried that people are going to end up stressing out the whole week over trying to polish stuff.