nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 23 days agoDoom: The Dark Ages is introducing big changes to combat because id Software came to one core realization: "Every projectile mattered in the original Doom"www.gamesradar.comexternal-linkmessage-square27fedilinkarrow-up1142arrow-down16cross-posted to: [email protected][email protected]
arrow-up1136arrow-down1external-linkDoom: The Dark Ages is introducing big changes to combat because id Software came to one core realization: "Every projectile mattered in the original Doom"www.gamesradar.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 23 days agomessage-square27fedilinkcross-posted to: [email protected][email protected]
minus-squareFinal Remix@lemmy.worldlinkfedilinkEnglisharrow-up2·23 days agoOr even Max Payne… that game had every pellet, everybjullet be an actual physical projectile.
Or even Max Payne… that game had every pellet, everybjullet be an actual physical projectile.