You could probably make a poptarts are sandwiches alignment style thing out of this.

Basically, any video game with an explicit goal, or set of goals is just a puzzle game with extra steps.

What buttons do you push, when do you push them, what does this accomplish, how does that lead you to your end goal, etc.

You could even argue that multiplayer tactics constitute a puzzle, a more social puzzle.

Yes, this is reductive, but this is a dumb showerthoughts post.

  • Ephera@lemmy.ml
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    7 days ago

    Basically anything that has to do with:

    • story telling / plot
    • world building / lore
    • pacing, cinematics
    • art style, music selection
    • atmosphere, jump scares