What’s interesting to me is of course how cheaply Bioshock got made compared to today’s blockbuster hits. Somewhere, we took the wrong turn in regards to modern game development, truly.
Too many managers to pay and as a result too high personel costs, I would assume. :<
One that appeals to a mindless horde of idiots that need the newest shiny.
So, a hit…?
No, a game crammed with psychological tricks to keep players addicted while milking them dry through microtransactions.