What’s interesting to me is of course how cheaply Bioshock got made compared to today’s blockbuster hits. Somewhere, we took the wrong turn in regards to modern game development, truly.
Too many managers to pay and as a result too high personel costs, I would assume. :<
Yeah, buy them two years later once the bugs have been finally patched and the DRM is ripped out and gameplay doesn’t stutter anymore.
Or just 🏴☠️ AAA and give that money to indie devs that are actually trying to produce a unique and creative experience.