alessandro@lemmy.ca to PC Gaming@lemmy.ca · 3 months agoSwen Vincke was worried that the 100-hour Baldur's Gate 3 would be too short, which is why Larian made a ton of extra areas they wound up cuttingwww.pcgamer.comexternal-linkmessage-square20fedilinkarrow-up1102arrow-down11cross-posted to: [email protected]
arrow-up1101arrow-down1external-linkSwen Vincke was worried that the 100-hour Baldur's Gate 3 would be too short, which is why Larian made a ton of extra areas they wound up cuttingwww.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.ca · 3 months agomessage-square20fedilinkcross-posted to: [email protected]