Hello, for the last 3 years I’ve been running a Dnd 5e campaign, due to recent events with wotc we’ve decided to stop supporting them and switch to of 2e. Are there any good resources for switching? I’m under the impressions that some systems are similar while others are completely different.

Does something like a switching guide exist or is it best to just start from scratch and learn as we go?

  • Borimino@feddit.dk
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    1 year ago

    I would recommend starting over at Lvl 1, because characters get quite a lot of options over the levels, so starting with only the Lvl 1 options can simplify things quite a bit. Though I know that some people have done a “You are depowered for some reason” or “You are dreaming of a time when you weren’t as strong” period to somewhat quickly level up from one to where you were. If you do this, be aware that characters will end up differently than your 5e versions, and that pf2e expected certain magical items at certain levels, such as Potency and Striking runes for martials and Wands and Staves for Casters.

    • torphexi@lemmy.worldOP
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      1 year ago

      Yeah the plan is to start at level 1 again as the current campaign will come to an end this or next week (depends on if they die to the bbeg or not)

      I am planning to run a completely home brew setting again as I didn’t like running a predefined adventure too much. I’ve created a setting in 5e before wich worked really well.

      The setting originally was planned for 5e so I’m just gonna port it over. There was a mechanic planned that heavily used the exhaustion mechanic as a kind of stand in for a really bad disease. The pf2e exhaustion does not seem to have levels like that where it gets progressively worse. How would you create such a mechanic. The idea is that you’ll go from healthy to dead in roughly 20 days, originally I was thinking on giving disadvantage and exhaustion levels at certain points (don’t worry I’m not planning to take pcs out of the action for too long). But I have no idea if that would be too harsh in pathfinder or not. Could someone with more experience weigh in?

      • whlk@ttrpg.network
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        1 year ago

        Pf2e actually does have a dedicated disease mechanic, which is essentially to structure the affliction as a set of stages with defined lengths. At the end of each stage’s length, you make a new save against it, and reduce the stage by 1 if you succeed or increase it by 1 if you fail (2 if you critically fail). Here’s the existing diseases you could copy from, including for example malaria). In most cases pf2e’s DCs are scaled to the level of a creature or effect, meaning that a level 1 character has about the same chance of beating a level 1 DC as a level 10 character has at beating a level 10 DC. What that means though is that +1 and -1 bonuses are pretty strong, and inflicting the kinds of penalties 5e’s exhaustion has would probably quickly lead to a TPK. Hope that helps!