Track_Shovel@slrpnk.net to 196@lemmy.blahaj.zoneEnglish · 3 months agoKnights of the static table ruleslrpnk.netimagemessage-square16fedilinkarrow-up1359arrow-down11
arrow-up1358arrow-down1imageKnights of the static table ruleslrpnk.netTrack_Shovel@slrpnk.net to 196@lemmy.blahaj.zoneEnglish · 3 months agomessage-square16fedilink
minus-squareenbiousenvy@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up20·3 months agoI work with shaders in 3D, a lot of things can be made from noises.
minus-squareDaemon Silversteinlinkfedilinkarrow-up8·3 months agoRandomness (even the computer’s pseudorandom) is really amazing. Perlin noise, Sierpinski triangles traced through random walking, etc… Lots of things can be done with random sequences.
I work with shaders in 3D, a lot of things can be made from noises.
Randomness (even the computer’s pseudorandom) is really amazing. Perlin noise, Sierpinski triangles traced through random walking, etc… Lots of things can be done with random sequences.