Alan Wake 2 creative director Sam Lake stopped by IGN’s gamescom studio to discuss the upcoming survival horror sequel and how it hopes to solve one of the original’s biggest criticisms.

This is just one part of Alan Wake’s new identity as a survival horror game, and that switch will hopefully address the issues fans had with combat from the first game. According to Lake, some complained that it became too “samey,” and the team took that to heart.

“So, we were looking for solutions and then we just realized that in survival horror, the pacing is slower. It leans much more on building up to an encounter and then having more strategic resource management and all. So we chose to give more variety in combat but also have less combat, instead we’ll have more moments to do things with the story. So all of this made us go, ‘Wait a minute, why haven’t we thought about this before when we started going into this?’ And yeah, it’s been great.”

  • Inti Pogo@feddit.de
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    1 year ago

    Less combat sounds very good. Combat in the first one and the frequency of it was sucking all the fun out of the game for me.

    • AlternativeEmphasis@kbin.social
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      1 year ago

      Enemy variety was the killer imo. It’s so common to fight and there’s only like 5 enemy types in the game and you meet them all by the midway point. I am hoping more creatures show up in the sequel.

    • geosoco@kbin.socialOP
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      1 year ago

      Agreed.

      After the very first reveal of it being an open-world game, I was hoping for a lot more exploration, world building, and other tasks. While I appreciated some of the fight mechanics, they definitely had worn thin by the end of the game.