• slazer2au@lemmy.world
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    1 month ago

    [His] opinion asserts that manipulating transient data generated during gameplay through third-party software does not infringe copyright according to the EU’s Computer Programs Directive. This distinction between protecting a game’s code and the temporary data it generates is a very significant one for all developers of game-enhancing tools.

    The Advocate General also highlighted that the variable values in question are not original works of the game’s author but result from player interactions and game progression, which are unpredictable and dynamic. Since they depend on unforeseeable factors, these values lie beyond the author’s creative control.

    That is an interesting distinction, the code to generate your health total is copyright but the actual health value you modify with cheats is not.

    • otp@sh.itjust.works
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      1 month ago

      The music on the CD is copyrighted, but you’re free to use the Bass Boost feature or whatever on the thing you’re playing the music from

    • ignirtoq@fedia.io
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      1 month ago

      This makes sense to me, and is in line with recent interpretations about AI-generated artwork. Basically, if a human directly creates something, it’s protected by copyright. But if someone makes a thing that itself creates something, that secondary work is not protected by copyright. AI-generated artwork is an extreme example of this, but if that’s the framework, applying it to data newly generated by any code seems reasonable.

      This wouldn’t/shouldn’t apply to something like compression, where you start with a work directly created by someone, apply an algorithm to transform it into a compressed state, and then apply another algorithm to transform the data back into the original work. That original work was still created by someone and so should be protected by copyright. But a novel generation of data, like the game state in memory during the execution of the game’s programming, was never directly created by someone, and so isn’t protected.

      • Adalast@lemmy.world
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        1 month ago

        This raises a rather sticky situation for the coming years. I have been seeing more and more posts about developers using GPT generated code in various projects. If a game is made and it is found that GPT was used for some parts of the core code, does the whole project lose its copyright?

        • ignirtoq@fedia.io
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          1 month ago

          I don’t see how this wouldn’t be derivative work. I highly doubt a robust, commercial software solution using AI-generated code would not have modified that code. I use AI to generate boilerplate code for my side projects, and it’s exceedingly rare that its product is 100% correct. Since that generated code is not copyrightable, it’s public domain, and now I’m creating a derived work from it, so that derived work is mine.

          As AI gets better at generating code and we can directly use it without modification, this may become an issue. Or maybe not. Maybe once the AI is that good, you no longer have software companies, since you can just generate the code you need, so software development as a business becomes obsolete, like the old human profession of “computer.”

    • Mossy Feathers (They/Them)@pawb.social
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      1 month ago

      I mean, this is a pretty normal distinction afaik (human vs non-human creations; afaik non-human creations almost always have any human copyright claims voided when challenged).

      Imo what makes this special is how precise he’s being. If I understand correctly, he’s basically saying that the code for the health bar is a human creation and protected by copyright, but while the code to change the health value might be human-made, the actual values are machine-made and not under copyright (there’s probably a lot of nuance I’m skipping over, but my understanding is that’s the gist of it).

      • cmhe@lemmy.world
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        1 month ago

        Well, I think both are human creation, you are using the machine and the game to create something new. In that sense, a save game file could also be under the players copyright. Lets say a Minecraft world for instance.

        • Mossy Feathers (They/Them)@pawb.social
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          1 month ago

          What this is saying is that the Minecraft world would not be under copyright, but anything the player built in that world would be. So you can’t copyright the world itself, but you can copyright any human-made constructions in that world.

          This is wholly preferable to the alternative options which could result in things like being able to copyright AI-generated works (applying his logic to AI, they’re basically saying you can copyright any edits to an AI-gen image, but not the image itself because that was AI-gen).

          • cmhe@lemmy.world
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            1 month ago

            I meant minecraft world file which stores the chunks the player explored and potentially modified. And I said “could” not “must”, it depends on if hits a certain creative threshold.

            If the player decides to teleport around while creating a dickbud or whatever by just the explored chunks, that could meet it.

            If someone selectivly openes quests to use the open quest markers on a map in an RPG to create a dickbud, that cloud meet it as well.

            The save game could tell your individual story through the game, that cloud meet the threshold as well.

            Also, because the unmodified minecraft world is randomly generated, it would not be under anyones copyright.

            With AI, there could also be made an argument that the selection process might make it copyrightable. Like if you take a picture of a interesting looking cloud. The clouds might be semi-random, but you selecting a specific one reaches the threshold.

        • Semjaza@lemmynsfw.com
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          1 month ago

          A Minecraft World isn’t, not even if you draw on it with exploration as the world was generated from a random seed.

          It is random, and unpredictable. You could maybe make an argument from reusing the random seed… But since the ability to turn the seed into the map isn’t something a human can replicate without Minecraft I think it also fails the test for copyright.

          • cmhe@lemmy.world
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            1 month ago

            Nature is often random and unpredictable, but the process of selecting a interesting POV and taking a picture of it is still copyrightable.

            I wouldn’t be so sure that if you discover a seed, that can be transformed using minecraft into a world with very interesting and specific properties, could not be under copyright protection.

            In fact movies, pictures and books are specific numbers on a digital storage medium as well, that are transformed using a codec. That isn’t something that can be easily replicated without that codec.

            I am not a copyright lawyer, but I think there are precedences where just the selection process from a stream of (semi-) random number, pictures, sound or events alone can produce copyrightable products.

            • Semjaza@lemmynsfw.com
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              1 month ago

              Yes, and you have copyright on the photo - not the layout of the plants and trees in it, nor even the angle of the subject. Someone else can go with a camera and take their own photo without touching your copyright.

              Much like with digital files, the copyright is as it is a non-random transformation of a mostly replicable media product. People don’t have a copyright on numbers, even if their 5000 trillion billion digit number happened to turn into a 1960s Disney short if you run it through the right compiler.

              • cmhe@lemmy.world
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                1 month ago

                Yes, and you have copyright on the photo - not the layout of the plants and trees in it, nor even the angle of the subject. Someone else can go with a camera and take their own photo without touching your copyright.

                A work is original if it is independently created and is sufficiently creative. Creativity in photography can be found in a variety of ways and reflect the photographer’s artistic choices like the angle and position of subject(s) in the photograph, lighting, and timing. As a copyright owner, you have the right to make, sell or otherwise distribute copies, adapt the work, and publicly display your work.

                https://www.copyright.gov/engage/photographers/

                So if someone intentionally reproduces a picture, they violate copyright, IIUC.

                In the case of minecraft, I think a case can be made, where the “picture” is the minecraft world, and the creativity is the selection process by the artist. The artist chooses their angle, position, lighting, etc, in this case they choose properties of the world, maybe by visiting thousands of them, using seed search machines, or other reverse engineering tools etc.

                I all depends on if the artist can raise their work above just the random noise they get as an input in a creative way. I am not saying that all minecraft worlds (or save games for that matter) are subject to copyright, but since we are dealing with blurry lines of copyright, it is possible.

                IANAL, but I think if I would look into case law, I would find examples for both options, in some cases the “selection process” was enough to demonstrate creativity, and in other cases it wasn’t.

                You are correct it isn’t about the numbers, it is about the artistic and creative product that is copyrightable, which, in case of digital art, is represented as numbers, and distribution of those might be punished by law.

                I am just saying that digital art can be more that just still or moving pictures and sound. It can be a world space the artist prepared for you where you can move around.

                About the section on the law, I would read it just as stating what is covered under copyright, and not what isn’t. I also just mentioned what original work is, not describing derived work.

                • Semjaza@lemmynsfw.com
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                  1 month ago

                  First, we’re talking cross duristicion, since I was using the EU ruling above.

                  Second, I’m wondering if what that US page means is that a non-original work doesn’t get copyright protections, or that non-original work is itself in breach of copyright? Maybe I should go digging to find out.

                  I agree deliberately designed digital worlds are artistic creations. Just that randomly generated ones are not.

                  You’re probably right that legal examples on both sure probably already exist.

      • notfromhere@lemmy.ml
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        1 month ago

        What if the health values are human creations like special symbols or works of creative art?

          • notfromhere@lemmy.ml
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            1 month ago

            I mean what if you didn’t use 20/100 for the value, you used a symbol (in the code as the value). Would it still apply?

              • notfromhere@lemmy.ml
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                1 month ago

                I’m not explaining it properly. Imagine instead of 100 hp, there is apple bananas. That isn’t really a mathematic representation in the same way that the cheat code can change. It would be a copyrighted work of art. It wouldn’t be trivial to build an hp system to do this (in fact it would be a large undertaking), but I am not asking about practicality, just what the law would find.

                • Mossy Feathers (They/Them)@pawb.social
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                  1 month ago

                  No, no it wouldn’t. You’re still using math, you’re just using a different language. If apple bananas becomes apple pears after being hit by a bullet, you’ve changed the value. That is what math describes. You cannot avoid this. This is how computers work, and math is just another language to describe things. Even if every health value is a string, you still need to keep track of which string is currently in use so that you know when to kill the player. That requires math. That is what they’re talking about. It is not the in-game health indicator that is public domain, it is the actual health value in RAM that is generated and modified during gameplay.

                  It is better this way. Copyright is already abused to hell and back, if they expanded copyright to cover this kinda stuff then it would potentially destroy things like right-to-repair as companies could claim copyright infringement on anything that modifies their code.

  • SharkAttak@kbin.melroy.org
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    1 month ago

    Who ever thought of this?? “Cheats are copyright infringement” is such a stupid sentence… Not to forget the base line: if it’s not in a competitive environment, what the hell do they care if someone wants to play an easier Elden Ring, or skip the ‘grind 100 hours for this materials’ part??

  • f4f4f4f4f4f4f4f4@sopuli.xyz
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    1 month ago

    I used to use Game Genie to make replays of already-completed games more difficult. By getting more entertainment from what I already had instead of buying new games, I was obviously stealing from the game publishers.

  • cmhe@lemmy.world
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    1 month ago

    When the current copyright comes from books, wouldn’t plugins or transient changes/cheats be like taking side notes with a pencil on their individual copy?

    Are side notes and annotations copyright infringements?

    I would love to see them argue that taking snarky side notes, which change the tone of their words, is copyright infringement.