Example; the Legend of Zelda: BotW and TotK weapon degradation system. At first I was annoyed at it, but once I stopped caring about my “favorite weapon” I really started to enjoy the system. I think it lends really well to the sandbox nature of the game and it itches that resourcefulness nature inside me.

  • Aeri@lemmy.world
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    2 months ago

    Also I can’t look past the fact that there’s absolutely no way that they wouldn’t establish a form of nonverbal communication. ASL? Enthusiastic head nodding?!