nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 day agoSurvey says half of developers consider VR market on decline or stagnationwww.gamedeveloper.comexternal-linkmessage-square142fedilinkarrow-up1247arrow-down13cross-posted to: [email protected][email protected]
arrow-up1244arrow-down1external-linkSurvey says half of developers consider VR market on decline or stagnationwww.gamedeveloper.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 day agomessage-square142fedilinkcross-posted to: [email protected][email protected]
minus-squarePika@sh.itjust.workslinkfedilinkEnglisharrow-up2·18 hours agoI couldn’t use the quest, it seemed to be on par with the psvr in terms of frames which gave me massive motion sickness
minus-squareBluesF@lemmy.worldlinkfedilinkEnglisharrow-up3arrow-down1·11 hours agoFair enough. Personally I find the motion sickness mostly down to the game rather than headset, I didn’t know that the frame rate had an effect!
I couldn’t use the quest, it seemed to be on par with the psvr in terms of frames which gave me massive motion sickness
Fair enough. Personally I find the motion sickness mostly down to the game rather than headset, I didn’t know that the frame rate had an effect!