nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 months agoArkane's founder left because Bethesda 'did not want to do the kind of games that we wanted to make', and that's how it ended up with Redfallwww.pcgamer.comexternal-linkmessage-square32fedilinkarrow-up1161arrow-down10cross-posted to: [email protected]
arrow-up1161arrow-down1external-linkArkane's founder left because Bethesda 'did not want to do the kind of games that we wanted to make', and that's how it ended up with Redfallwww.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 months agomessage-square32fedilinkcross-posted to: [email protected]
minus-squareampersandrew@lemmy.worldlinkfedilinkEnglisharrow-up3·2 months agoYou don’t need to slash a AAA studio down to the size of an indie; you can just spin off a small team from your larger one and roll resources on and off of that project as needed.
You don’t need to slash a AAA studio down to the size of an indie; you can just spin off a small team from your larger one and roll resources on and off of that project as needed.