nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 months agoArkane's founder left because Bethesda 'did not want to do the kind of games that we wanted to make', and that's how it ended up with Redfallwww.pcgamer.comexternal-linkmessage-square32fedilinkarrow-up1161arrow-down10cross-posted to: [email protected]
arrow-up1161arrow-down1external-linkArkane's founder left because Bethesda 'did not want to do the kind of games that we wanted to make', and that's how it ended up with Redfallwww.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 months agomessage-square32fedilinkcross-posted to: [email protected]
minus-squareAMillionNames@sh.itjust.workslinkfedilinkEnglisharrow-up1·2 months agoWhy did they go multiplayer instead of story driven singleplayer? It almost kept me from Deathloop, too.
Why did they go multiplayer instead of story driven singleplayer? It almost kept me from Deathloop, too.