How do you like it? I was hoping a community as sufficiently nerdy as the ttrpg community would have made an open source alternative by now but it looks like selfhosting proprietary software with a modding platform is as close as we can get.

  • TheDoctor [they/them]@hexbear.netOP
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    29 days ago

    I’m glad to hear all the up front effort and tackling the learning curve is worth the time.

    it does require a decent amount of computing power and internet upload speed, so if you’re lacking either you’re probably gonna need to pay for hosting

    I’m curious what your experience with this is like. I’m renting a VPS with 1 GB of RAM and only a single core and I haven’t had an issue so far. But then again my world is tiny so far and I’m only playing with 2 “players” at once, one for the GM and one for the map screen.

    • ProfessorOwl_PhD [any]@hexbear.net
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      29 days ago

      Thinking about it, my perspective on power requirements is probably quite skewed atm - I started using it about 4 editions ago, when there were some particularly bad problems with loading times, but it has gotten noticably faster a several times over the past few years. Loading times when I was on a broadband connection could stretch into a couple of minutes for some players, but now I’m on fibre it’s just the one guy with shitty internet that suffers that. With just a GM and map display I can’t really imagine you’ll be doing enough to cause problems.

      If you do need to speed things up, small worlds help a lot, along with limited extra modules. A world is mostly made up of scenes (maps), actors (PCs, NPCs) and items (nearly everything else) - smaller, lower resolution maps help a lot, but so does regularly clearing out unused actors and items. If you need to go back to them intermittently, compendia will let you store all 3 on your hard drive, so the game won’t try to immediately load it all, but you can still access it and load it in quickly if you need to.