nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 21 days ago'Healing is messy, and it is bitter': The Stanley Parable's creator has used his newest game as an outlet to explore his own burnoutwww.pcgamer.comexternal-linkmessage-square13fedilinkarrow-up1125arrow-down11cross-posted to: [email protected]
arrow-up1124arrow-down1external-link'Healing is messy, and it is bitter': The Stanley Parable's creator has used his newest game as an outlet to explore his own burnoutwww.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 21 days agomessage-square13fedilinkcross-posted to: [email protected]
minus-squareDarkCloud@lemmy.worldlinkfedilinkEnglisharrow-up1arrow-down2·21 days agoLiterally yes, it’s part of why art is sublime. All emotions are irrational to some extent.
Literally yes, it’s part of why art is sublime. All emotions are irrational to some extent.