Vampire: The Masquerade - Bloodlines 2 is an action RPG now being developed by The Chinese Room, a Sumo Digital Studio. Vampire: The Masquerade - Bloodlines ...
Some of the best games have come from developers stepping out of their comfort zone.
Alien Isolation and Space Marine were made by RTS developers. Last of Us was made by the Crash Bandicoot developers. Insomniac made Spyro, then FPS series Resistance, then the Spiderman games.
Expecting a developer to only make one type of game forever is probably why they inevitably turn to shit and close.
It’s also worth noting that the original Chinese Room was composed of eight employees, who ended up laid off around 2017. One of the two original directors quit this year, but the team is reportedly composed of over 100 people now.
People experienced with the company constantly complain that whenever they talk to someone in it, it’s like they never truly understand the conversation and are just replying with formulaic phrases.
Fair enough, we won’t know until it drops! I just really really hope it’s going to be a worthy successor to VTM, and a studio that doesn’t have experience in one of the key parts I’m expecting doesn’t fill my doomer heart with hope.
I have nothing but Amnesia: A Machine for Pigs to judge them on and based on that, they are very good at writing mysteries and cryptic stuff but they seem to be lighter on the gameplay side. From that, the writing will be good but hopefully it will have any gameplay.
I personally haven’t heard of either before, and that’s concerning if they don’t have experience with NPCs.
Some of the best games have come from developers stepping out of their comfort zone.
Alien Isolation and Space Marine were made by RTS developers. Last of Us was made by the Crash Bandicoot developers. Insomniac made Spyro, then FPS series Resistance, then the Spiderman games.
Expecting a developer to only make one type of game forever is probably why they inevitably turn to shit and close.
It’s also worth noting that the original Chinese Room was composed of eight employees, who ended up laid off around 2017. One of the two original directors quit this year, but the team is reportedly composed of over 100 people now.
People experienced with the company constantly complain that whenever they talk to someone in it, it’s like they never truly understand the conversation and are just replying with formulaic phrases.
Fair enough, we won’t know until it drops! I just really really hope it’s going to be a worthy successor to VTM, and a studio that doesn’t have experience in one of the key parts I’m expecting doesn’t fill my doomer heart with hope.
I think it’s kind of misleading saying LTOU was made by Crash Bandicoot developers. It was 14 years after they made Crash Bandicoot.
I will not stand for this Ratchet & Clank erasure!
I think it’s kind of misleading saying LTOU was made by Crash Bandicoot developers. It was 14 years after they made Crash Bandicoot.
I have nothing but Amnesia: A Machine for Pigs to judge them on and based on that, they are very good at writing mysteries and cryptic stuff but they seem to be lighter on the gameplay side. From that, the writing will be good but hopefully it will have any gameplay.