• sugar_in_your_tea@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    2
    arrow-down
    1
    ·
    edit-2
    20 hours ago

    Day-to-day software does work on ARM, games don’t. I can run macOS or Linux on ARM, but that’s not going to encourage game developers to port their software to that architecture.

    Apple doesn’t particularly care about gaming on macOS, if they did, they’d be working directly with game developers to get games working there. They have made some attempts to improve APIs and whatnot games would need, but that’s also relevant for other software Apple seems to care about more (CAD, Adobe products, etc). Gaming just isn’t something they really care about.

    Proton is the only reason the steam deck is as good as it is

    Absolutely. I actually didn’t make a Steam account until they ported their client to Linux, and back then they didn’t have any form of compatibility for Windows games. It wasn’t until 2018 (~5 years after initial Linux launch) that they released Proton. That’s a big part of why Steam Machines failed, they were released 3 years before Proton was a thing so game selection was extremely limited. Valve hoped devs would create native ports for Linux, but that never happened, and it’s why Proton is a thing at all, and why the Steam Deck launched years after the initial Proton launch (they wanted a large library of games).