In the graveyard of live service games Concord may just be the biggest headstone, and that seems to have focused some minds over at PlayStation. Previously the noises coming from Sony were all about the importance of live service games to its future strategy, and it had announced plans to launch more than 10 live service games by the 2025 fiscal year, which ends on March 31, 2026.

Now? Not so much. A new Bloomberg report reveals that “following a recent review” PlayStation has canceled two unannounced live service games in development at subsidiaries Bend Studio and Bluepoint Games. Bend is best-known for Days Gone and, back in the day, Syphon Filter, while Bluepoint mainly handles high-profile remakes like Demon’s Souls.

  • Tattorack@lemmy.world
    link
    fedilink
    English
    arrow-up
    16
    arrow-down
    3
    ·
    20 hours ago

    So far Warframe has been the ONLY example of a good live service game. It’s the OG when it comes to the model, but it’s also the exception, and not the rule.

    • ByteOnBikes@slrpnk.netOP
      link
      fedilink
      English
      arrow-up
      24
      ·
      20 hours ago

      Don’t forget Path of Exile.

      Id argue a bunch of early access games that get constant updates are Live Service games too.

      And indie games like Terraria and Minecraft were the best examples of live service.

      • Tattorack@lemmy.world
        link
        fedilink
        English
        arrow-up
        4
        arrow-down
        2
        ·
        16 hours ago

        “Live service” is a game that has an always online requirement. Just getting updates on the regular doesn’t make it a live service if the game works just fine without an Internet connection.

        Single player Ubisoft games are all “live services”, due to some of them needing a constant connection to Ubisoft’s servers, and them having in-game shops that only work while online.

        • stephen01king@lemmy.zip
          link
          fedilink
          English
          arrow-up
          1
          ·
          49 minutes ago

          I’m not sure you got the right definition of live service game. What you said is the definition of always online games.

    • Jo Miran@lemmy.ml
      link
      fedilink
      English
      arrow-up
      6
      ·
      20 hours ago

      Destiny historically vasscilated between “fucking amazing” and “dumpster fire”. The problem has always been that it is near impossible to maintain that level of quality and entertainment consistently while also innovating on a regular basis. It is very difficult and very expensive.

      • ByteOnBikes@slrpnk.netOP
        link
        fedilink
        English
        arrow-up
        7
        ·
        edit-2
        17 hours ago

        They moved into “dumpster fire” territory significantly more than “fucking amazing”, sadly. Like one good expansion, three bad updates and two bad expansions, one good update.