Yes, it was the cheap camera tricks obscuring parts of the map that you could go to that did it for me. It was, like, basically making you check for every possible secret despite the limited abilities of no camera control nor destructible terrain… I get that there was an era of games with this mindset (sorta like some Metroid-&-other games, I suppose), but I just don’t have time for that any more.
This may sound odd to some, but my stance towards quality games is: punish fairly. Life is hard enough as it is so I don’t need a game also going, “Haha, well, screw you here, too.” Thanks for coming to my TED talk.
Yes, it was the cheap camera tricks obscuring parts of the map that you could go to that did it for me. It was, like, basically making you check for every possible secret despite the limited abilities of no camera control nor destructible terrain… I get that there was an era of games with this mindset (sorta like some Metroid-&-other games, I suppose), but I just don’t have time for that any more.
This may sound odd to some, but my stance towards quality games is: punish fairly. Life is hard enough as it is so I don’t need a game also going, “Haha, well, screw you here, too.” Thanks for coming to my TED talk.