diesisteinusername@feddit.org to Games@sh.itjust.worksEnglish · 1 day agoHalf-Life 2 RTX and all of its foggy, ray-traced lighting is getting a demo next weekwww.rockpapershotgun.comexternal-linkmessage-square25fedilinkarrow-up164arrow-down14cross-posted to: [email protected]
arrow-up160arrow-down1external-linkHalf-Life 2 RTX and all of its foggy, ray-traced lighting is getting a demo next weekwww.rockpapershotgun.comdiesisteinusername@feddit.org to Games@sh.itjust.worksEnglish · 1 day agomessage-square25fedilinkcross-posted to: [email protected]
minus-squareTrollception@sh.itjust.workslinkfedilinkEnglisharrow-up2·21 hours agoThere shouldn’t be any additional input lag. DLSS and frame gen have some but to most people it’s not noticeable since it’s like 10ms.
minus-squareUndercoverUlrikHD@programming.devlinkfedilinkEnglisharrow-up2·2 hours agoFrame gen introduce input lag due to interpolation, DLSS shouldn’t produce any input lag as far as I’m aware.
There shouldn’t be any additional input lag. DLSS and frame gen have some but to most people it’s not noticeable since it’s like 10ms.
Frame gen introduce input lag due to interpolation, DLSS shouldn’t produce any input lag as far as I’m aware.