Hoping for some advice on AI pathfinding terminology
Basically I have a town made of individual hex shaped tiles with buildings on them. Each tile will have footpaths too, and my little people will hopefully wander around the paths, travelling to other tiles via their path connections.
I’m fine with learning this stuff but just not sure exactly what terms to search for to get started!
Should I be looking up specific #Godot features for finding routes? Algorithms? Help!
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@scanlime @gamedev That’s definitely both the consensus in general, and my research task for the rest of the weekend. Thanks!