Hey there!
I’m working on a sci-fi grand strategy game with a deep focus on economy and market mechanics.
I’d be curious about what you’d want to see in a strategy game like that. What economic mechanics have you enjoyed elsewhere? What annoyed you? What would spark your interest?
Very good points, and yeah I loved early Stellaris too. It’s a shame they changed the FTLs
Actually my systems allow to do such a thing seamlessly, and I guess I’d have done it in some way, but thanks for pointing it out, it puts light on a broader design space to explore.