Hey there!
I’m working on a sci-fi grand strategy game with a deep focus on economy and market mechanics.
I’d be curious about what you’d want to see in a strategy game like that. What economic mechanics have you enjoyed elsewhere? What annoyed you? What would spark your interest?
I wouldn’t say no to that either!
If I may ask, what do you think Generals or Tiberian Suns made right about economy,/resources management? What made those systems particularly engaging or fun?
I’ve played aoe. And the thing is c&c was simple. I didn’t have to micro manage, clicking every half second. I’m not good at that, I like the simplicity. Call me a filthy casual but I don’t have time to master more complicated and nuanced games.
Fair enough, I absolutely get the desire to focus on your favourite part of the mechanics. And Chess doesn’t have micromanagement, I’ve never heard anyone saying it’s for filthy casuals haha