• MudMan@fedia.io
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    1 day ago

    I mean, yeah.

    You sorta figured out competition in marketplaces.

    Hey, I’m a social democrat. I’m all for intervening in markets, but for commodity entertainment products competition works pretty well, as you just explained.

    • jatone@lemmy.dbzer0.com
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      7 hours ago

      but no, steam has maintained its 30% cut since its inception do you know the rate publishers like EA demand? 50%. EA is just pissed valve is a better and more reasonable publisher than they are.

      so long as EA and other publishers exist and are taking a bigger cut than valve. I’m happy to give valve a pass atm at the better option.

      the issue at hand atm is gamers won’t tolerate price increases and inflation has cut into the original profit margin. and so publishers are running around screaming about valve’s 30% cut when they demand a larger cut.

      • MudMan@fedia.io
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        7 hours ago

        You are mistaking publishing for distribution.

        Publishing is not distribution.

        • jatone@lemmy.dbzer0.com
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          7 hours ago

          smile the whole point of publishers back in the day before the internet was distribution and marketing. no I am not mistaking one for the other.

          • MudMan@fedia.io
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            7 hours ago

            No, you absolutely are. Publishers will typically pay for retail manufacturing costs (so printing, boxing and shipping), but that’s not the same as digital distribution. Digital distribution doesn’t map to shipping game boxes, it maps to retail.

            Which is why games on Steam have deals with publishers, NOT with Valve.

            • jatone@lemmy.dbzer0.com
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              2 hours ago

              No, I’m not. you’re assuming i am. game developers dont generally have the relationships with distributors. the whole point of a publisher is to handle that relationship + the relationship with marketing avenues.

              with digital distribution the role of a publisher is greatly reduced. mostly down to just marketing.