I just finished playing Triangle strategy and sometimes that games writing gets so good but feel what the very characters are feeling. What about you? What have been those games that have gripped your hand and made you feel every turn of the page?
I just played around 6 hours of it, but Clair Obscur: Expedition 33 intro made me cry. With everything going on in the world right now the sense of despair is very relatable.
Outer Wilds. The game isn’t very text-heavy, but what there is feels important and personal. With the way the story is told, it is quite possibly my favorite story overall. I don’t want to say too much, since knowledge is key in that game, but I would highly recommend it.
A lot of games are written pretty ‘middle of the road’ to get as much of a broad base as possible. A few stand out though.
The Last of Us really hit hard when I played it. I came to the end of that game feeling a little bit like I had an adoptive daughter, and feeling guilty that I had, to my mind, let her down.
There wasn’t much ‘writing’ in it but Shadow of the Colossus also hit me pretty squarely in the chest.
Hellblade: Senua’s Sacrifice was another that had some real power to the writing. Go listen to this setup (stop at 2:47)and tell me that isn’t made to give goosebumps.
Yeah, game writing gets thrown out the window 90% of the time because the writers far out pace the development team so it’s commendable seeing the game writing being given some priority
Cyberpunk 2077. Years since I booted it for the first time I am still at it
Blue Prince sure feels like it counts, our whole family is hooked, and has been playing it every day for about 2 weeks now. Even well after rolling credits.
In a similar vein, I’d have to say Hollow Knight and Outer Wilds. Together with Blue Prince, they all have a storytelling strategy of “you have to put some effort into getting the story out of it”, but the effort makes every new discovery or revelation feel super rewarding.
Celeste is the one that comes to mind for a more traditional story that REALLY hit.
Persona 5 comes to mind, too. I was ENGROSSED in that story for months. Even if it went off the rails a couple times.
I’m also gonna shout-out Tales of Symphonia. That game was formative for me.
I see Tales of Symphonia, I instantly upvote.
New Vegas, the writing of the dialoges are brilliant. Some of the funniest or straight up saddest stuff are both there.
The Cat Lady is one I’d say stands out to me.
- Life is Strange
- Telltale walking dead
- Final Fantasy X (or VII, or basically insert most any)
- Gone Home
- Mass Effect 1&2 (never finished 3 lol)
- Outer Wilda
- Undertale
- Descent Freespace 2
- Silent Hill 2
- Heavy Rain
- Disco Elysium
- I have no mouth and I must scream
- Limbo
- Braid
Outer Wilds for sure!
Freespace 2 is such an underated game, the desperate scramble to survive as an eldritch horror of a race slowly and surely eradicates everything in its path. Chilling…
I still get chills playing when the collosus jumps in-system first time and in subsequent scenes where your flying a incredibly tiny fighter vs capital ships that take up your entire screen.
I really haven’t felt that sense of awe in other space games oddly, and the story of both 1 and 2 was chilling.
Underrated for sure. But 99 was a amazing year for games (I’m a huge system shock 2 fan). But a cursory wiki look at 99 makes me feel so sorry for modern gen kids waiting over a decade for a new elder scrolls or GTA.
- Heroes of Might and Magic III
- System Shock 2
- Final Fantasy VIII
- Age of Empires III
- Grand Theft Auto 2
- Resident Evil 3: Nemesis
- Chrono_Cross
- Unreal Tournament
- Pokémon Gold* and Silver
- Donkey Kong 64
- Super Smash Bros
- Silent Hill
- Syphon Filter
- Driver
- EverQuest
- Homeworld
- Tony Hawk’s Pro Skater
- Planescape: Torment
Gone Home - when I finished the game I was legitimately sad that I couldn’t spend more time with the people whose lives I got to know so intimately from their environments. And yes, they didn’t feel like characters anymore, they felt like actual people. That’s one of the highest praises I can give to a game’s storytelling.
Disco Elysium is, without a doubt, the best written game I’ve ever played. That game had me experience the entire rainbow of emotions.
At first I was like “haha look at the funny hobo cop, no pants”.
By hour 70 I decided to finally read Chomsky, 11/10 can recommend.
I honestly think it’s objectively the best written game ever.
With the praise this game regularly gets, I was unpleasantly surprised to find that the story was inelegantly delivered by info dump.
I would say that the story of DE kind of plays a back seat to the inner dialogue stuff imo… It’s not the kind of game that you just rush through so you can see what the plot is.
I wasn’t rushing and info dumps weren’t my only criticism. There were some things that I could chalk up to just personal preference like my distaste for almost every character I encountered in the first 5 hours, but when it did decide to start filling me in on how its world works, I found that to be well below the standards of the praise the game gets for its writing. That’s not to say that it’s easy to do it better, but I can point to a number of other works of fiction that show how it can be done. The inner dialogue could have been a great vehicle to do it more elegantly.
An info dump implies its giving too much info at once. Disco Elysium paces its story well, it just doesn’t conform to how you would normally tell a story within a game.
It frequently gave too much info all at once about how its world works, yes.
It’s very text heavy, which isn’t for everyone.
It’s definitely for me. I ate it UP, and was still hungry for more.
FFVII set me up to be an eco-Marxist.
Disco Elysium helped me come to terms with my alcoholism and learn to move forward with my life instead of wallowing in self pity and loathing for the things I had done.
Really those are the two games that affected me most heavily in my life.
A Mind Forever Voyaging, by Infocom.
It’s an old text adventure from the 80’s with a particularly cool and oddly relevant concept: You take the role of an AI that’s been meticulously raised in a simulation to truly become a general intelligence. The reason this project was undertaken was to eventually send you, the AI, into other simulations based in the near future to test the outcomes of various political policies of the new republican government, record your interactions, and report back to the engineers who created you.
The game’s designer said that he created the game in response to the despair he felt from Ronald Reagan being elected.
I haven’t gotten super far in it, but it has an incredibly well written short story in the manual that details all the events leading up to the start of the game, and so far the game itself is unlike anything else I’ve ever played.
What Remains of Edith Finch comes to mind for me.
In the game, you play Edith Finch going back to her family home. It was home to multiple generations of the Finch family. This family has a serious case of bad luck, and most of them didn’t get very old. As Edith, you explore all of the rooms and see the final moments of the person who used to live there.
It is not a horror game - but it is haunting, in a sense. If you enjoy good stories and writing, give it a try. It’s only about 2 hours, and best played in a single sitting. It’s also on sale regularly.
Bioshock infinite, really pulled me in.
Horizon: Zero Dawn. Such a haunting, beautiful story.
Really gave me the feeling of reading a sci-fi novel.