• heavy@sh.itjust.works
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    1 day ago

    I hear you, but I will say that there’s a lot of indy games out that are great but mimic the graphics (and requirements) of old. Crow Country is a good one top of mind.

    Point being it’s more about what people want to make, IMO.

    • Tahl_eN@lemmy.world
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      1 day ago

      It’s also about what people want to buy. If games with that aesthetic reliably sold like gangbusters, AAA would follow.

      • FelixCress@lemmy.world
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        1 day ago

        It’s also about what people want to buy. If games with that aesthetic reliably sold like gangbusters, AAA would follow.

        Rubbish. In this case it is marketing spending which creates the demand, not the other way around.

        • Tahl_eN@lemmy.world
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          10 hours ago

          Our marketing team isn’t good enough to change consumer behavior like that. I’d love to work with a team with that ability.

        • gandalf_der_12te@lemmy.blahaj.zone
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          20 hours ago

          I don’t see it that way. You can compare it to movies.

          Low storage space, cartoon-ish games are comparable to animated movies and japanese anime. While successful, not everybody watches them. There are people who prefer live action movies, which have photo-realistic high-fidelity graphics (after all, they are photos).

          • FelixCress@lemmy.world
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            19 hours ago

            Low storage space, cartoon-ish games are comparable to animated movies and japanese anime.

            Not really, not in the slightest.