Lol except that were talking images here, not domain specific matrices or something.
The complexity it’d take to optimise an engine for a SPECIFIC image size would be orders of magnitude harder than using any preexisting tools that support all images.
Its like rationalising why you can’t go in an area of a map cause the devs didnt test every single possible renderable frame in that area - sure its possible, but you’d be laughed out of every meeting for even suggesting it.
Also gotta ask, do you think updates have to redownload every single file of the game? Else why would they redeploy static images every update? (Because arguably the most common optimisations on the web exist for this exact situation, not having to resend large media files)
Lol except that were talking images here, not domain specific matrices or something.
The complexity it’d take to optimise an engine for a SPECIFIC image size would be orders of magnitude harder than using any preexisting tools that support all images.
Its like rationalising why you can’t go in an area of a map cause the devs didnt test every single possible renderable frame in that area - sure its possible, but you’d be laughed out of every meeting for even suggesting it.
Also gotta ask, do you think updates have to redownload every single file of the game? Else why would they redeploy static images every update? (Because arguably the most common optimisations on the web exist for this exact situation, not having to resend large media files)