Being a marketplace for other people’s games would probably be classified as a different type of income, specially if steam sells software that’s not games (which it does).
I’ll grant that a looot of valve’s revenue is from marketplace & steam store, and sure they sell other products but it’s a drop in the bucket vs gaming. It’s effectively a service for gamers. It’s probably not considered gaming revenue for accounting/internal politics reasons.
I would wager that if it were possible to, you’d be able to link a vast majority of valve’s revenue to the purpose of gaming. Reality vs financial reality?
According to Wikipedia, Steam made over 3 billion in 2017, but they also earn from microtransactions primarily in Dota 2 and CS:GO, which continue to be some of the most played games on Steam.
I think they’re trying to say that if it was total revenue, valve should have way bigger numbers
If their gaming revenue is 6.5 their total revenue is about 6.5 no?
Being a marketplace for other people’s games would probably be classified as a different type of income, specially if steam sells software that’s not games (which it does).
I’ll grant that a looot of valve’s revenue is from marketplace & steam store, and sure they sell other products but it’s a drop in the bucket vs gaming. It’s effectively a service for gamers. It’s probably not considered gaming revenue for accounting/internal politics reasons.
I would wager that if it were possible to, you’d be able to link a vast majority of valve’s revenue to the purpose of gaming. Reality vs financial reality?
According to Wikipedia, Steam made over 3 billion in 2017, but they also earn from microtransactions primarily in Dota 2 and CS:GO, which continue to be some of the most played games on Steam.
https://www.ea.com/games/library/mobile
Mobile games are huge.