Hello. This is Kim Jihoon, Director at Project Moon.
Unbreakable Coins were added to the game to show off enemy animations and to add further density to the combat visuals.
However, I realized that the behavior of Unbreakable Coins in Canto 8 – <Part 2> was solely focused on raising the game difficulty, as opposed to giving a more visually entertaining experience. Therefore, we intend to alleviate this issue.
We will be using these Unbreakable Coins to prioritize “showing off the enemy animations”, as that was our initial design intent.
This does not mean that they will never be used to raise Encounter difficulties going forward; this means that, when we do so, we will try our best to ensure that their behavior adds difficulty without being infuriating or feeling unfair.
Thank you.
[Difficulty Adjustments]
▶ Difficulty for certain Encounters in Stage 8-20 will be lowered.
▶ EXP Luxcavation #8 Encounter difficulty will be lowered.
[Deployment ETA]
- 5.22(THU) 23:00(KST)
- There may be a 10-minute margin of error to the ETA.
We sincerely apologize for the inconvenience.
※ The Hotfix will be deployed without a separate client update, but please note that additional downloads may occur once it is complete.