Hello, this is Project Moon.
The difficulty for Stage 8-30 will be adjusted to be easier with a Hotfix today.
We had an internal meeting and discussion based on the survey results.
With this, we were able to pinpoint the part and the way in which certain parts
of the encounter caused our managers most difficulties.
We would like to thank the managers who have shared their detailed experiences with yesterday’s survey.
However, Client build update is required to adjust certain Passives or Skill effects.
In order to ensure a smoother experience for our managers over the weekend, we will be adding and removing certain aspects of this enemy that can be adjusted via a hotfix. Also, the value on the enemy’s buff effect will be adjusted.
[Combat Difficulty Adjusted]
▶ Combat Difficulty for Stage 8-30 will be adjusted.
<Skill effect added>
- Blasting Shatterslash [爆碎斬]: Added “[Clash Lose] Lose 10 SP on self”
- Tanglecleaver [快刀亂麻]: Added “[Clash Lose] Gain 4 Power Down” and “[Clash Lose] Gain 1 Paralyze”
- Savage Tigerslayer’s Perfected Flurry of Blades [超絕猛虎殺擊亂斬]: “Added [Clash Lose] Gain 2 Power Down” and “[Clash Lose] Gain 6 Paralyze”
<Skill effect removed>
- Reloading Tiantui Star’s Blade: Removed “[On Use] Heal 10 SP.; - At less than 0 SP, heal 5 additional SP”
<Ability Adjusted>
- Unrelenting Spirit - Shin [剛氣-心]: Reduced the cap for “damage modifier gained from Speed difference if this unit is faster than the target by 3 or more” from 40% to 20%.
[Deployment ETA]
- 5.30(FRI) 18:00(KST)
- There may be a 10-minute margin of error from the ETA.
※ The Hotfix will be deployed without a separate client update, but please note that additional in-game downloads may occur.
We will continue to strive to reduce the gap between our internal testing process and our managers’ actual gameplay experience to provide a more enjoyable gameplay experience.
Thank you.