• Hildegarde@lemmy.blahaj.zone
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    7 days ago

    TLDR: They changed the name from male/female to style1/style2. All of the gender differences still exist, they just changed the name.

    • Of the Air (cele/celes)@lemmy.blahaj.zone
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      7 days ago

      Yeah, it really annoys us when games do this. There’s really no need for having seperate body types.

      Just let bodies be freestyle, pronouns be truly anything we want, voices (if included) not determine anything, and height be anything. Allow us to make truly freeform characters, decoupled from any imposed ‘sex’ or ‘gender’.

      • Hildegarde@lemmy.blahaj.zone
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        7 days ago

        That would require rewriting the miis from scratch. When they were first created miis had binary genders, and that assumption was baked in from the start. Changing it now would be expensive so they do this sort of half measure.

        A lot of games tried to retrofit gender diversity into already existing character systems and it doesn’t work well. For example, cyberpunk’s V can have any genitals or body shape you want, but the game was written from the start with an assumed strict gender binary. Your character’s gender is whichever voice you pick.

        Hopefully in the future these character systems will be built with that sort of flexibility. But its quite common to have strange results from retrofits like the miis.

    • ieatpwns@lemmy.world
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      7 days ago

      I noticed a similar thing in monster hunter wilds. instead of male or female armor sets there’s α, β, and γ armor sets

      • Fushuan [he/him]@lemmy.blahaj.zone
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        7 days ago

        That’s different. You get type 1 of alpha and type 2 of alpha.

        Alpha and beta are more about stats than appereance, iirc the other one is for when the armour doesn’t have two stat variants.

        Regardless of the stats or the sign each one has their type and 2 style, and you can wear whichever regardless of gender. It makes for cooler set opportunities.