Die4Ever@retrolemmy.comM to Adventure / Point-n-Click / Narrative Games@retrolemmy.comEnglish · 3 days agoScummVM announces support for Another World (Out of This World)www.gamingonlinux.comexternal-linkmessage-square3linkfedilinkarrow-up123arrow-down10file-textcross-posted to: [email protected][email protected]
arrow-up123arrow-down1external-linkScummVM announces support for Another World (Out of This World)www.gamingonlinux.comDie4Ever@retrolemmy.comM to Adventure / Point-n-Click / Narrative Games@retrolemmy.comEnglish · 3 days agomessage-square3linkfedilinkfile-textcross-posted to: [email protected][email protected]
minus-squareDie4Ever@retrolemmy.comOPMlinkfedilinkEnglisharrow-up2·2 days agoActually idk how the animations work in this game, but temporal stability of the vectors would probably be a huge problem. Everything would jiggle as points move from one pixel to the next which would be a big jump.
Actually idk how the animations work in this game, but temporal stability of the vectors would probably be a huge problem. Everything would jiggle as points move from one pixel to the next which would be a big jump.