• aim_at_me@lemmy.nz
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    19 hours ago

    Hear me out… But should we be asking why there are so many things, steam included, that are still on 32b libraries?

    • Hawke@lemmy.world
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      19 hours ago

      I mean the answer is pretty easy: video games generally have a long shelf life and no maintenance at some point after they’re released.

      • aim_at_me@lemmy.nz
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        11 hours ago

        That explains the games, but not the steam binary right? If the steam binary didn’t break, and 32b games did, that’d be a lot less of an issue.

      • stoly@lemmy.world
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        16 hours ago

        Your compatibility layers can be 64b, however, and support those 32b games that don’t even run natively on that hardware anyway.