Moment to moment play is good. Capcom clearly got involved to make the combat this robust for a tap-only mobile game.

I really hate the timer. It feels extremely antithetical to the MH spirit. And before you out-gear mons it causes high-risk gameplay. So of course it was by design since potions cost money.

The spawn rates for nodes being 3 hours is the most brain dead thing i can possibly imagine. You can’t play this at a park for hours on end just spinning stops like in POGO. I can’t see how that decision does anything but discourage long term play from what otherwise could have been.

The randomness of the biomes and their shifting is also a barrier to long term play.

As is, I’m currently only playing GPS spoofing as it seems the only effective use of playtime. If that catches me a ban, I’ll go back to the real thing.

I hope Capcom sees what could be and makes something better out of it.

  • Aria 🏳️‍⚧️🇧🇩 [she]@lemmygrad.ml
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    1 year ago

    but MH doesn’t have that as a main activity (at least to the degree of Pokemon).

    …uhh, completing your monster “bestiary” by beating up all the large and small monsters the game has to offer? like in monster hunter stories, for example.

    • MrDiamondJ@lemmy.world
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      1 year ago

      Yeah, but the pool of monsters is much smaller. Even with variations, there aren’t nearly as many monsters as there are Pokémon.