cross-post: https://sh.itjust.works/post/973541
My characters are organizing an extraction of local (country) MCT head of security. He is Japanese, raised by the corp from birth, but not completely beguiled as his son is an orc and he had to pull some levers to get him into school etc.
He’s aware of extraction and agreed to it.But the twist is that he decided to get extracted because he’s taking the fall for a secret lab getting blown up in the middle of MCT office campus. So in a way he was made responsible for actions of some shadowrunners and now he’s hiring (technically it’s his mother organizing this but that’s a detail) another ones. I think that can evoke some ambivalent emotions.
They are going to meet in secret soon to get some of his blood, pass the details of the plan, etc.
What are your thoughts on how to roleplay his attitude towards the characters and the whole thing?P.S. He doesn’t know that but, of course, it was our jolly bunch of psychos that have blown the lab up.
I’ll try, although an unspoken part of my question is that I think I am missing a few books of knowledge on Shadowrun lore. So in broad strokes:
But still, I feel there is some conflict here, he is being punished for actions of people not much different than the ones he’s organizing the extraction with. He’s probably a rather reserved person, with corporate experience and capability of politics (a must have at executive levels in a corp). So I don’t want him to come across as completely hot mess. On the other hand, I guess there’s a lot of tension and suppressed anger in here
I am not sure how to roleplay this person. How much of outbursts of anger is too much and how to not make them bland. I have an opportunity to show my characters the effects of their actions by proxy, I want to use it
Respectfully, I think we just have very different styles. Maybe this is what works for you, but I’d just get in his head like you have, write one or two good lines if they come to me and then act it out naturally.
I think this kind of work can be fun as a GM but has very diminishing returns for player experience. If you’re enjoying it, great, but if this is honestly vexing you I think the good news is that players won’t care or notice whether you refresh on another tome of lore. You understand the character enough for what they need, and then some.
No offence taken, that’s a fair point
Usually I try to rather go with the flow and improvise without going all Game of Thrones on backstory. But recently my players said that the feel of a few locations felt flat, and also in general I have problems with NPCs. They either come out bland, comical or incompetent. So I’m trying to prepare something more this time and see how it goes. Working on an example and having something to compare to works better for me than some general rules from “how to roleplay better”
And sometimes it turns out that there is something in the lore, that I’ve forgotten/overlooked/haven’t read, that gives me a direction to go with or against
I see. That makes sense. I wish I had more actionable advise, but I think I need to just recognize that I don’t have much more to offer.
Good luck, though. I think what you’ve described so far sounds promissing.