• Iron Lynx@lemmy.world
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      1 year ago

      Last time I checked, that was half the point.

      Whatever the case may be, it does look interesting though.

    • SkyeStarfall@lemmy.blahaj.zone
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      1 year ago

      It’s being designed and made by the same person

      But also, difficulty is an interesting thing. Some people enjoy something less tedious and more straightforward, others really like to be bogged down and challenged. I’m sure the original space exploration will still thrive and become well-integrated with the dlc, with the dlc being a more “broad appeal” kinda thing.

      • icdan@lemmy.world
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        1 year ago

        Not exactly? Yes Earendal is working on SA but they’re part of a team and was hired as a concept artist, whereas it’s basically it’s like 98% Earendel working on SE (iirc). Quite a difference there.

    • newH0pe@feddit.de
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      1 year ago

      Hell yeah! I love the idea of space exploration. But at some point it does get really tedious.

      Also love all the QoL changes which will probably make their way to Space Exploration in the end.

  • MooseBoys@lemmy.world
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    1 year ago

    It can happen that the platform collects too many asteroids or some recipe byproducts just accumulate too much. Here’s one simple feature that we love: You can dump items overboard with inserters.

    Good to know we’ll be polluting space as well now.

    • Drigo@sopuli.xyz
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      1 year ago

      We didn’t care about pollution on Navius, I don’t think we’ll start caring now that we’re in space haha