So I’m preface this by saying I love this game as it lets me just do things and forget about life for a while. But, I kind of suck at planning (ADHD) and so I’ll just end up watching play throughs and building what they build, where I would rather just play it on my own but I can never keep the motivation to see what I should do next.

So I’m wondering is there some kind of checklist for each step.

Like:

  • Gather resources
  • Set up electric power
  • Get 1 red science per second set up
  • etc

This is as worded hella poorly and I will delete if not well received.

  • porotoman99@lemmy.world
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    8 months ago

    I don’t have a specific checklist, but I can tell you what I like to do to try and stay on task.

    What I usually like to do is make a world in editor mode and design small parts of that factory that I know I will need, like I know I will need enough smelters to fill a belt of iron, or I know I will need to produce each type of science. I copy those designs to blueprints, and place them back in the main world where I need them to be. At this point, it’s just a matter of placing buildings down where the ghosts say they should go, routing materials between factory sections, and scaling the factory up to deal with resource shortages.

    I find that designing the factories in editor mode makes the process go much smoother, since there is not much getting in the way. No placement/breaking range limit, no resource limit, instantly able to copy and paste buildings, and the ability to use infinity chests to test throughput all make the designing process much easier for me.

  • GrayBackgroundMusic@lemm.ee
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    8 months ago

    My checklist is the build menu. I try to make an automated setup for everything in the game that makes sense. (I don’t for things like artillery guidance widget. Only need 1.)

    If I need more of a thing, I build another setup. I don’t go for N science per minute. I prefer enough labs to balance a red science pack assembler, then balance the other colors by that ratio. If it’s too slow, I double it.

    • dependencyinjection@discuss.tchncs.deOP
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      8 months ago

      Thanks for the response.

      Yeah another person said they focus less on N number of times per second and more, build more if you need more.

      I’ll keep an eye on the build menu and let that guide me.

  • LordWarfire@feddit.uk
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    8 months ago

    I like to play the game in phases - first phase is to automate the digging of coal, iron, and copper, (stone too if I feel energetic) into chests.

    Then comes electricity - get something like 8 iron, 4 coal, 2 copper, 1 stone mines going and smelting.

    Then start on science - I usually aim for 8 factories for red and green which will feed a few science labs.

    Personally I then get all the science I can and basically build another base around that base, stealing transport belts from the science factories and building a basic bus and expanding out to the remaining science colours.

    Another phase is probably trains which means lots of iron production.

    Another phase is robots which marks the need for oil and copper being important.

    Then with the final sciences comes true scale, my first base is usually gone by this point.

    Finally comes the rocket/spaceship and then time to start building my REAL base.

    I don’t tend to worry about number of factories or science per second but will try to increase until I’ve filled a belt with inputs.

    • dependencyinjection@discuss.tchncs.deOP
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      8 months ago

      That’s a good approach and thanks for writing it out for me.

      I guess it doesn’t pay, unless that’s your goal, to focus on the production rates so much and just build. If you’re short on red science then increase production.

      Also, letting your current needs dictate what you should work on next makes sense.

      Thanks.

  • vettnerk@lemmy.ml
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    8 months ago

    I kind of use FNEI as a todi-list. I favorite whatever item is next on my agenda.

    I also write reminders with concrete and walls now and then.

    • dependencyinjection@discuss.tchncs.deOP
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      8 months ago

      I think I’ve tried FNEI before so I’ll try that again and favourite things I’m working on.

      Erm… writing reminders in walls is something I can get behind. Haha.