Daggerfall is the prequel to Skyrim. I’d never played it until seeing it for free on Steam recently.

  • zod000@lemmy.dbzer0.com
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    1 day ago

    I know it’s fun to clown on how “empty” the Daggerfall map was, but that game was loaded with content. Daggerfall had more game mechanics that any other TES game. With the possible exception of Morrowind (because it was so damned good), every TES game since has been disappointing to me.

    • Teppa@lemmy.worldOP
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      1 day ago

      Was the new morrowind rerelease worth buying?

      I played the shit out of the original on Xbox, yet barely made any progress since I was just running around doing random things.

      • zod000@lemmy.dbzer0.com
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        1 day ago

        Sorry, I have no idea if the re-release was worth buying. I still have my original CDs for the PC version and another copy on Steam. I don’t really want to buy it yet again even though Bethesda would love that.

  • KoboldCoterie@pawb.social
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    2 days ago

    I really hate this comparison. Like, yes, the Daggerfall map was huge. You could spend like 6+ hours walking from town to town, but there was nothing to see or find during that walk. Having a huge world is only impressive if it has stuff in it. Playing Daggerfall without using fast travel is functionally impossible and trying to do so is just an awful experience.

    It was a technically impressive feat at the time to have a map with an actual realistic scale to it, but it just highlighted to me why games shouldn’t do that. Yes, it’s ridiculous that you can walk from city to city in Skyrim in like 5-10 minutes, but that makes for a better gameplay experience.

    • thingsiplay@lemmy.ml
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      2 days ago

      Back when Cyberpunk 2077 was said to have a smaller map than GTA 5, people were upset. Cyberpunk has more content per area and a more interesting structure in the city to me. It has more verticality to it. Yes, GTA 5 is overall bigger in content too, by sheer amount of size and whats available. But comparing Skyrim am Daggerfall just the area size of the map is not a good approach, as these are RPGs and there is more to it than just the map.

      Edit: My goodness the typos…

      • Doorknob@lemmy.world
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        2 days ago

        Yeah fr. I think there are some ideas about game design that are a lot more fun to talk about than to play. Everyone complaining about how you can’t fly from planet to planet or walk from POI to POI on a planet surface in Starfield, like who in their right mind would want to actually do either of those things? (yes I know they’re about to release an update to add supercruising). People are weird. People will like “big” features in game that are not there to be used, but simply to be there so… they can tell other people that you can fly from planet to planet. But not ever actually try it themselves.

        • flyby@lemmy.zip
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          2 days ago

          like who in their right mind would want to actually do either of those things?

          Me, for starters, and many other people. Previous poster was just talking about how it’s better to be able to actually walk between towns (even if distances are unrealistic), instead of being forced to fast travel because it’s much more interesting and immersive, not sure how did you miss this point

          • Doorknob@lemmy.world
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            1 day ago

            even if distances are unrealistic

            That’s the distinction I was trying to make. People are moaning about not being able to fly from planet A to planet B or walk from POI A to POI B at real scale and speed, prolonged treks across vast expanses of absolutely nothing

    • HubertManne@piefed.social
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      1 day ago

      it was generatedso what you encounter should change every time just like the dungeons. I mean daggerfall was the first I played I think and I think it was the second but maybe I am mixing up arena and daggerfall.

  • TruePe4rl@lemmy.ml
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    2 days ago

    Try it out with Daggerfall Unity. I heard a lot good about it. There is a way to have Steam still track your playtime with custom launch command.

    • edgemaster72@lemmy.world
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      2 days ago

      Glad I’m not the only one bothered by that usage. I believe a more accurate word to replace it would be predecessor

  • Doorknob@lemmy.world
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    2 days ago

    If you were going to play Daggerfall without the fast travel you might as well play Desert Bus instead, at least that game would require you to be physically at the controller between destinations

  • thingsiplay@lemmy.ml
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    2 days ago

    The bigger and more empty (or filled with nothing important) the map is, the worse the game becomes. I can’t judge those two games map yet, but from experience I prefer smaller and more dense and interesting maps. Especially if we talk about RPGs and Adventure games.