my current laptop (predator helios 300 2019) is a 3ms no mux switch laptop and the latency is fine for me. 9ms would be triple that but if fw16 has a mux switch then it should be fine… right?

  • American_Dreamer98@alien.topB
    link
    fedilink
    English
    arrow-up
    1
    ·
    10 months ago

    Consider this: The average human response time is over 200ms, and you are worried about the response time of 9ms? The laptop will have responded 20 times before you do. Dont worry about it.

    Now if you are an esports pro in a competitive high speed game you could notice it, but still it would be iffy.

  • CaniballShiaLaBuff@alien.topB
    link
    fedilink
    English
    arrow-up
    1
    ·
    10 months ago

    Not sure why people try to discredit the question. I think it’s a great question and good to have an answer for.

    People here are saying that 100ms is not noticeable latency. Believe me that it is very noticeable. When I’m streaming games via local network from PC to my tv, the. delay is ~10ms (10ms is each way so together 20ms) and It’s really easy to notice that when compared to the real thing.

    And I’m not sensitive to this. For example I’m not able to tell the difference between different mice. But my friends can distinguish between them even when the difference is a few ms.

    So my take would be that it depends. I would not expect Framework 16 to be the greatest gaming PC, but it should be good enough for casual gaming. I’d personally be fine with that delay.

  • Belaboy109569@alien.topB
    link
    fedilink
    English
    arrow-up
    1
    ·
    10 months ago

    you are talking about less than a hundredth of a second of variance. you could probably get that same level of delay using a lower quality display cable.

  • dev-sda@alien.topB
    link
    fedilink
    English
    arrow-up
    1
    ·
    10 months ago

    An important thing to note is that the 9ms and 3ms from the fw and helios respectively are the pixel response times, not the latency. At 165hz there’s 6ms of latency due to display buffering, plus a whole lot of additional latency from the input device, game and GPU(s). What pixel response time is important for is ghosting, where fast moving parts of the screen leave a trail. A good response time reduces/eliminates ghosting.

    Pixel response times are one of those specs that companies very often fudge. Displays with “1ms response time” are often only that fast when using the fastest overdrive mode, which usually causes lots of overshoot (inverse ghosting). The only way to properly tell is to wait for reviews and see if there’s ghosting.

  • feralfantastic@alien.topB
    link
    fedilink
    English
    arrow-up
    1
    ·
    10 months ago

    You’re talking about less than a tenth of a second. Even if some part of your cognition is able to react that fast, you still have every other aspect of play to worry about. Maybe polish up your fundamental skills before worrying about capitalizing on that missing tenth of a second.

    You can probably notice a difference through a very carefully constructed and controlled benchmark. In gameplay? I doubt it.

    • kynrai@alien.topB
      link
      fedilink
      English
      arrow-up
      1
      ·
      10 months ago

      Wouldn’t 100ms be 1/10th of a second? This is an extra 6ms ot 6/1000th of a second. Even if I’m wrong and it is 1/10th I can hardly imagine the human eye can make out the difference. It would have to be an extremely high speed picture to notice any kind of blur

    • PurepointDog@alien.topB
      link
      fedilink
      English
      arrow-up
      1
      ·
      10 months ago

      You would definitely notice 100ms delay. Cheap TVs have this much lag, and it’s painful to play certain games on them. That’s part of the reason a lot of very old games are played in competitions on CRT TVs.

      Under 10ms though, it’s probably not noticable unless you’re doing some crazy gaming.