Welcome to Tutorial Tuesday! This is a weekly thread where you can post any kind of tutorial for how to do things using Godot or request one from others
Text tutorials, video tutorials, image tutorials, linking to a post in the community, etc. are all allowed. If you feel it deserves its own post feel free to instead post it as a separate post and then link it here
I was curious about writing one-off scripts in Godot, so here’s a tiny example for doing that in Godot 4.
./hello-godot.gd (also in my dotfiles):
Note the first line, which invokes godot and includes the
--headless
and--script
arguments. You can read more about these args viagodot --help
.Once the script has executable permissions (typically via
chmod +x hello-godot.gd
), you can run it in a shell like:./hello-godot.gd "some arg" "some other arg" 123
That should output something like:
hello godot! args["-s", "/home/russ/.local/bin/hello-godot.gd", "some arg", "some other arg", "123"]
This kind of thing can be useful for running tests via something like GUT (which is where I started digging into this), or exporting games in scripts/CI.
Which makes me think I should look into how some of those godot CI docker images run - maybe there are other arguments/features/best-practices there to build on.